![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxLwbAteLD02U2vourzhUe0Lg262MtkxnxGrgbypjEL9ium-gfsc35QZIsC2EC6S16XBgXCn66ZGB8IvdN42ZYc1ITnPLFDGUd9Gd077IiSKVTLruLZ2MWIr_bhlFb1ry_1BHe5_9cgzql/s200/bed+room+arial1.jpg)
Soldier rigged
Untitled from daniel tilley on Vimeo.
I have added the bag i made and put a camo texture on the sodier and then i rigged it for animating. The rigging took about a day to complete but it was the skinning that was a bit of a pain. I had to change all the skin weights because they didnt work properly and would distort in the wrong places. I managed to get a satisfactory result and did a test animation (above).
Back pack
Pod room
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeeVVpi6G99n7ZldoOE64Wf4-LOpigLZZWE3_GZMDxzvwIxAq1zzyRvM1jPU4Bwdf4A4xPabEu0bDu_v-k1HAb7jUkYrxfQdpdaYreSpLJyMiHg_odfAuIr8Hw1Z8BOBws2Vh5OgvZK0T3/s320/Pod+room+4.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNJqar0DBEYkbedU_PFnAvXEX8Zs9am-WT4lbt8Ld5oVyCXSCxbrTxIW41EMg_V0pJgQ1ZSuscKU4Cpk81iqIJgGCMOrZjZ0fkMFcCMFZ4cbsjMUtBBpYOxIZqXcPlquRz0wuJaeC7R0Ti/s320/Pod+room+3.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqHNP5bb3APFt8Qlme_earf-nAIY_u2G9sXgHeI-H5B-pkjK34PYHG3Cl98et-qWvvryIGpfWgd-8F9ZIeTiz7scUIiNPc7QpHZLqr7KsOEoSsXGHwbV_o8qNhBjjXiQE4CYhtXa9jIhi6/s320/Pod+room+2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_o9LdGckHaITq1_M2QKGCxfWMBV_nJPmSXslC1yvEKp-HYJ6qx3eAp8jcw8d1bC9ekvwnK3SJKSvCYlGEnwbqNiPSATlzg0Ufs1rDx6dbB84jscFGGUxdh88iUHca77a-TEievEPaetwP/s320/Pod+room+1.jpg)
I have spent the last week working on the pod room design and making it. the textures are not final i still need to texture the walls properly and add a little more detail. This is the room you enter from lab 1 and is the last of the rooms i will be making. i am going to spend the rest of my time tweaking things and making them loook and work better.
Pods
Tunnel
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlccmOkdreYBGpEYOxZx8RuhHXkVWCKF2wcJlCXqu_ib0Gz24z4xnzTNg-d3O3TuT1MxeWmdikDRBQBk0bkUAMY45YZQDa8iEpi8X3y76fBJ6gODwui1W2rDvuBaE0UeTuaZAH2OdQZ-Kd/s200/tunnel1.jpg)
You then go through this tunnel to get to the labs. I made it to be very simple, i will be placing earthy textures on the wall to give it the feeling of being underground. I wanted to have a tunnel like this at the beggining because it makes you feel like you are leaving one place and entering a new one and also beacause you feel like you are underground.
Otto Dix
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs22ckg1Jw9BU4RjaGna2JdJQrVX4EsEp9SDJXQ3vhjB97WAKCoN0B7uR0duB5bqb5OWzdWb6QmwlulSYCKmsv1sZ0Vt9xfZ05idt-6wLbBDvZCjKHiq2DlpOIuWDd3F27nvLL51a3_Ajs/s200/otto+dix.jpg)
Dead Rising, Frank West
gears of war concept art
soldier
Untitled from daniel tilley on Vimeo.
i have now made the body and a machine gun. i have put some colour onto them to get an idea of how it will look but it is not the final texures.
head rotation from daniel tilley on Vimeo.
I have found this head more time consuming and very difficult to do. i still have to distort the face to look like a zombie and i am also having problems with american cop style hair i cant get it to look right. i am leaving it in this state for now whilst i complete the soldier body.
soldier head
masked head from daniel tilley on Vimeo.
This is the head of the soldier i am making. This hasnt as much of a problem as i was expecting but i havent had to do a detailed face like i will have to on the zombie. I am glad i did this one first as i feel more confident aproaching the more comlicated face.
Character modelling
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEja2QiVsy5NTSRHmkLxa3k5vZtKERx6mjB8Q2PvyJcfgBMq4suz-6NPfoxCb_ghPGATqJilZTbfhbhn_ijiLoywOT-BLiLCYPw7IPEWL-nTW1pNN7QbUMl0BtgKBc6bpdFC65jG3X8uYk1_/s320/church+with+background.jpg)
church yard
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHupyH7QEK3yphDH2iQuHvpoe3hC8py6RCOxG5p0YNgFuHV0ELgNY_xMbfktaP3BgsHQYKbFqG2JO6iaOhAMnXPk47z77wLmz3pLp9EYW3suw3XSbaE2lxeflBGj0g3mxHFRdWldNtn_vQ/s320/full+church+mock+up.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguLS8SlGgSszuds1IyeFL4tMYV-d0pvtbW_hZqReBpKLzfKPgihc6ZshZV414qFC3sD81iivF49xz21oZBdK1kSP6rjN7herNDDb5XPIQ9wkkWbDDOYnPHdfVtrLS46W6O2TytvHir9i-c/s320/full+church+mock+up2.jpg)
church tower
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkD-8JfiNZCuAbuzzqA7zSthY4xrTb7hmdoUW9A3I7MDdJSqrBFrhbLAXhECm79S0MwXgDSr9ybRDc6Kihq8l3Bxb32ZnM6cDVdVSseWa1LsXOHMqjy1ZM8c0alrQ-Jsxos9j6qAU734m4/s320/tower.jpg)
church porch
control room
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb4sGdW8M2aQfluJ2x_exOY04vTQYjozRg-33xxaRVslY2QFT_z9YbWoUAuLbRYcPYe4jkILNDqMoaN1_PVCLzwx9BfyXxNBogpgfaGs8uB5-s8jAf1KalQmfPH0y0GWoVFyDbpdqSxxeY/s320/control+room+idea.jpg)
corporation logo
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqPr2EB8V5M5_Iv_2DVHVQ1rDdjsDkVJLaTloNiGJifvL_FAy_6vgKM6u1i1tFQ3wm1zdnWlKt8YwGoGGHqmWeVyCLVmQvKCxxRpz5qRQv6NjOvpVYMqsZWcNkFWXoqvgo2-ymHsY-KucZ/s320/logo+ideas.jpg)
http://www.youtube.com/watch?v=e7f-q9Qk154
church idea
Scientist ideas
police/henchmen
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRMPzkwBYF9O475kMKVa_AKN3dzbAZK_2h2N_XPboXsp-Ik_c5rIENFsAFxVZ4-_uXxMCaJJVrGZlg4g5znGC47k1BE7aB33idvPIkVcn3-4SJx18G6Z2FRDJ7e24PlBo9elD5QbkWI20E/s320/army+ideas.jpg)
Main character policeman/zombie
story idea
Theme
I wrote a list of things that relate to horror and i decided to go with a zombie game. I know its been done many times before and evryones probably sick of killing zombies so thats why i have came up with the idea of you playing as the zombie and you doing all the scaring and disease spreading. Now i know there may be a game like this already in existance but i cant think of any so i am going to go ahead with this idea.
Aims
what i aim to acheive from this project: I am going to design a game and make two of the sets/environments for it, one interior and one exterior. If i can also fit making one of the characters into the schedule then i will as i feel it is something i need to improve on.