Locker room





This is the next room you enter from the cctv room. I have modelled the main shapes of it but i still want to add some more details like coats/ shoes/towels. I based it on a normal locker/changing room with the benches and metal lockers.

CCTV room


This is the first room you go into when you go down the stairs in the church. I have modelled it but not textured it as i have decided to leave all the texturing to the end in case i run out of time.

gears of war environment concept







Otto Dix

Stormtroops advancing under a gas attack] 1924 etching,

The artwork of a man called Otto Dix caught my eye and was sort of an inspiration for some of my ideas. Otto Dix (1891-1969), was a German Expressionist who had fought and survived the war, he was famous for his unique and grotesque style. The paintings I focused on were mainly about war and are somewhat creepy. Not the sort of thing you would want to hang on your bedroom wall but perfect reference material for my project.

Hostel

I have been watching films for inspiration and i found hostel useful for my designs. it has dungeons and torture chambers like my game.

Another film i found helpful was the saw films it also has the torture chamber look that i am going for.

Dead Rising, Frank West

I found this guy quite useful as it is similar to my main character minus the camera. This is frank west from the game Dead Rising, it is also a zombie game except he is not a zombie and mine is.

gears of war concept art


This is from Epic games, Gears of war. I liked the style of their characters they match the roughness and story of the game. I would like to do something like this but i have sumplified my designs as i am still a beginner and not capable of making this in Maya yet.