I have added the bag i made and put a camo texture on the sodier and then i rigged it for animating. The rigging took about a day to complete but it was the skinning that was a bit of a pain. I had to change all the skin weights because they didnt work properly and would distort in the wrong places. I managed to get a satisfactory result and did a test animation (above).
I have spent the last week working on the pod room design and making it. the textures are not final i still need to texture the walls properly and add a little more detail. This is the room you enter from lab 1 and is the last of the rooms i will be making. i am going to spend the rest of my time tweaking things and making them loook and work better.
You then go through this tunnel to get to the labs. I made it to be very simple, i will be placing earthy textures on the wall to give it the feeling of being underground. I wanted to have a tunnel like this at the beggining because it makes you feel like you are leaving one place and entering a new one and also beacause you feel like you are underground.
Stormtroops advancing under a gas attack] 1924 etching,
The artwork of a man called Otto Dix caught my eye and was sort of an inspiration for some of my ideas. Otto Dix (1891-1969), was a German Expressionist who had fought and survived the war, he was famous for his unique and grotesque style. The paintings I focused on were mainly about war and are somewhat creepy. Not the sort of thing you would want to hang on your bedroom wall but perfect reference material for my project.
This is from Epic games, Gears of war. I liked the style of their characters they match the roughness and story of the game. I would like to do something like this but i have sumplified my designs as i am still a beginner and not capable of making this in Maya yet.